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Post by Eric on Sept 21, 2014 14:37:13 GMT -6
If you have read my email message to you I welcome you back Order of the Ghilcrest Cryatists. It has been far too long since last we pledged to the Cryamore Kickstarter in Feb 2013. I hope you have all been well. I miss the excellent topics and conversations that we had at the old forum and I hope if you have decided to join we can many more great conversations on this better forum! How have you been? What kickstarters have you pledged to and what do you think of how long the game has taken to come out?
Eric(OotGC) Fire Wielder
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Post by TheEuphoGuy on Sept 23, 2014 5:42:26 GMT -6
(This is Steven, btw. I derped during account creation... its been a long day >_>). Long time no see! As far as Kickstarter campaigns go, I've backed a few and I've even had some deliver goods! (If you are in to video game music, I highly recommend OC Remix's FF6 Album Balance and Ruin, its five cds worth of amazing remixes from the game Final Fantasy VI and its free!) Gaming wise, I've been slowly working my way through Tales of Xillia 1 and 2, as well as dropping a lot of time into another Kickstarter game, called Timber and Stone (I have a write up of my current map here. Its a bit out of date, but I'm planning an update soon). As for Cryamore? The one thing that really concerns me is the lack of communication from the devs. There are a number of games that I've backed which are well overdue to be released, but I know exactly where they're at, due to regular updates on their respective forums or on Kickstarter itself. We aren't getting that from the Cryamore devs, which is detrimental in a few ways. The first way is obvious: Without feedback from the devs, we don't know what the heck is going on, if they're facing difficulties and so on. The second way is this: If the forum is dead and no updates are released on Kickstarter, how are we supposed to remember it even exists?
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Post by Eric on Sept 23, 2014 10:04:34 GMT -6
Hello Steven, Welcome back! Your the first member of the OotGC besides me that is back. I just sent the emails yesterday. It has been far too long since the last forum and the Cryamore Kickstarter. My heart was in the right place in creating the original Cryamore forum, it just felt that interest died down very quickly when the Cryamore creators stopped updating for a long period of time, with few updates spaced many months apart and no new builds to test. They are planning to release a demo soon but I hope they won't release a demo and disappear for another year. I did feel regretful in the last board that there just wasn't anything to talk about. That is why I started this board with a focus on different areas, news, games, different Kickstarters, comics and other interesting topics that come up, so that there are always things to talk about. I wrote a more lengthy post on this board regarding NostalgiCo and how long they have taken and how tired I am of their excuses. You have it right that lack of communication is hurting NostalgiCo and Cryamore and as we approach the two year mark I sometimes wonder if the game will ever come out. NostalgiCo wants to not release monthly updates along with wanting us to have absolute patience with how long its taken for the game to come out. They just can't have it both ways and I would not be as frustrated as I am now where they to update us on at least a monthly basis unless the situation is that they have not gotten very far in its development which is why they do not update us as often. I am glad you had some Kickstarters fulfill their promises. I have been let down by a few in the past, in how long its taken for any progress to be made or others where promises were never fulfilled. I love FF music and your into Tales of Xillia. I love gaming as well and I may have played a few of the Tales games. I am glad you enjoy RPG games like I do. Timber and Stone raised close to 90,000 and looks interesting. It seems like a building type of a game. What do you enjoy most about it since you seem to puts lots of time into it? Have you looked at this game called Stonehearth. It looks like it has building, epic battles, RPG elements and many other things. It raised close to 800,000 on Kickstarter last year and you can find more info at stonehearth.net/I just found out about Stonehearth today as I was looking at games similar to Timber and Stone on Kickstarter. Thanks for joining! I made a post on the PC gaming section of this forum with more info on this game as well as some videos. Its great to have you back! You had some great topics on the old board.
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Post by TheEuphoGuy on Sept 27, 2014 21:52:21 GMT -6
Timber and Stone raised close to 90,000 and looks interesting. It seems like a building type of a game. What do you enjoy most about it since you seem to puts lots of time into it? Have you looked at this game called Stonehearth. It looks like it has building, epic battles, RPG elements and many other things. It raised close to 800,000 on Kickstarter last year and you can find more info at stonehearth.net/I just found out about Stonehearth today as I was looking at games similar to Timber and Stone on Kickstarter. Thanks for joining! I made a post on the PC gaming section of this forum with more info on this game as well as some videos. Its great to have you back! You had some great topics on the old board. T&S is a survival/city builder game, in a similar vein to Dwarf Fortress. Its similar to Stonehearth, but does things differently. Every settler has a profession off the bat, with job management being an important factor in the early game, when you don't have enough settlers to cover all of the professions adequately. The crafting system seems to be somewhat more robust in T&S too. Everything from building materials to ingots and tools need to be created by the relevant professions. For example, to make a steel pickaxe, you need a miner to mine iron ore and coal, which are smelted into a steel ingot by the blacksmith, who then combines the ingot with wood gathered by a wood chopper to make the pickaxe. Buildings are managed differently, too. Rather than a building tool, buildings are marked out using designations, which mark out both the area of the building and material that will be used. As for why I like it? Its a game that starts out challenging and manages to keep the sense of challenge throughout the game, without resorting to bullshit tactics, which is a massive plus in my book. Apart from that, I couldn't really say. I backed it on Kickstarter on a hunch, and while it took a while to get into, its turned into one of my favorite games of the past couple years. As a side note, the map I posted in my previous post (http://www.timberandstonegame.com/forum/viewtopic.php?f=12&t=6089) was my first settlement that went "big", the twenty or so before that were all wiped before making it to anything more than a small walled off settlement. Also, I have heard of Stonehearth, I backed it. Its still got a long way to go, but it should turn out pretty decently. I'll be very interested to see how they manage multiplayer.
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Post by Eric on Sept 28, 2014 12:12:54 GMT -6
Timber and Stone sounds very interesting and being different than Stonehearth in certain areas is great. I believe there are huge differences between both games because Stonehearth is very early in development as very very few systems are in and it seems Timber and Stone being further in development has much more to do which is probably why the crafting system is more detailed in Timber and Stone. So far maybe because its Alpha or not I am able to understand the mechanics of Stonehearth and I hope that will be the case when they add lots more to the game. The creators of Stonehearth actually had hoped to release the full game by now but I am sure they saw that there were too many systems and areas that needed to be worked on which is why not even half the game is complete at this point but I do see the progress they are making and each Alpha seems to get better and better and more fun and interesting to play as well.
Do you think Timber and Stone has many systems and mechanics to keep track of? One of the reasons I don't usually play these types of games is because there are too many systems and mechanics to understand and sometimes the slowness of building and crafting either bores me or frustrates me. Do you have events in Timber and Stone because right now in Stonehearth there are small events where Goblins attack the town or take resources which helps because it adds another layer to defending your town. I saw your impressive settlement with all its distinct specific areas and you designed it very well to have lasted as long as it has over the other 20 that you mentioned got wiped out. It probably took awhile to design and create. Is this the survival aspect that you mention, being invaded by others? I hope we can build impressive settlements like that in Stonehearth in the future. Right now small villages, at least for me are possible and certainly not yet to the scale that you show there especially with all the bugs that make impossible to create buildings or in occassions where you can't save.
I think it interesting that there are different levels of both games that have elements that interest you or me specifically. For Timber and Stone you like the crafting, building and job management system in the game. For me I like Stonehearth because it will have RPG elements that will add to the crafting and building aspects of the game. I think the difference in these RPG elements is what I will like most in the game and there are also going to be scenarios added to the game to complete certain tasks, attacks from other nations, attacks from various factions and creatures, seasonal changes and so much more. Due to these RPG elements and other planned additions, it is probably what will keep me playing or I probably might not have bought Stonehearth.
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Post by TheEuphoGuy on Sept 30, 2014 23:34:26 GMT -6
Do you think Timber and Stone has many systems and mechanics to keep track of? One of the reasons I don't usually play these types of games is because there are too many systems and mechanics to understand and sometimes the slowness of building and crafting either bores me or frustrates me. Do you have events in Timber and Stone because right now in Stonehearth there are small events where Goblins attack the town or take resources which helps because it adds another layer to defending your town. I saw your impressive settlement with all its distinct specific areas and you designed it very well to have lasted as long as it has over the other 20 that you mentioned got wiped out. It probably took awhile to design and create. Is this the survival aspect that you mention, being invaded by others? I hope we can build impressive settlements like that in Stonehearth in the future. Right now small villages, at least for me are possible and certainly not yet to the scale that you show there especially with all the bugs that make impossible to create buildings or in occassions where you can't save. There are a few things to keep an eye on, I suppose. Food, tools, raw materials and crafted materials need to be maintained, at least at some level. The game helps you with this by allowing to track resources. Stockpiles need to be maintained too, which is done differently in T&S than to Stonehearth. In T&S, you need to build storage structures on the map and each resource group has its own structure (For example, barrels for food, builders carts for crafted building materials, wood piles for wood ect). The good thing about the stockpiles is that your workers can withdraw items from any stockpile, even if nothing has been put into that specific one. I have a screenshot from a long time ago, which shows what resources I track, and my stockpile levels: cloud-4.steampowered.com/ugc/433782541295320689/146441294D656D464EB8A8E4E7E7F57F90207A90/ (The tracked items are: food, wood, dirt, raw stone, coal, iron ore, tin ore, copper ore, wheat, seedlings (for trees), fieldstone, bricks, cobblestone, iron, tin, copper, bronze, steel, rope, cloth, leather, bronze hammer, iron tongs, bronze axe, bronze pickaxe, steel pickaxe, bronze hoe, steel hoe, fishing rods and ballista bolts) As far as random events go, there are enemies that spawn on the edges of the maps every so often, which get harder as the game progresses. Enemies include goblins of various flavours, necromancers, skeletons and spiders. Spiders are a bit of a joke, unless there are over 10 on the map at once. If that happens, a spider matriarch can spawn, and they are the closest thing to a boss that the game has so far. Oddly enough, the design has been somewhat made up as I go along. For example, the walls were originally going to follow the contours of the map, which was then changed when I realised that some of the hills would have a 3 block tall wall, as that's as high as I could build. Given enough time, I'm sure Stonehearth will be a great game, the ideas are there, they just need time to implement them. Heck, I remember version 0.1.5 of T&S soon after the kickstarter finished and it looks and plays nothing like the current version (1.52) does.
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Post by Eric on Oct 1, 2014 18:39:27 GMT -6
That sounds very interesting especially the different types of enemies that spawn in the game. I love the different types of stockpiles for each resource. I hope that Stonehearth does something like this. I don't like that everything goes into a square or area that you choose in Stonehearth instead of like a wooden shed for logs, barrels for food. Interesting the amount of items that you can track in the game to help maintain your area. I do hope that given time Stonehearth will be able to live up to and exceed all the expectations that I have for it.
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