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Post by dheyrdre on Sept 27, 2014 10:31:21 GMT -6
Haha aweh thanks Eric. You're sweet. Yeah my birthday is on the 19th. Turning 22...god I feel old. Hi Dee! Nice to meet you! I definitely get where you're coming from with not letting people borrow things. I'm so picky about my collections. I collect games, dolls, books, movies, tv series, anime, etc. If anyone messes them up, oh my bajeezus there will be hell to pay! I also understand OCD first hand. I was diagnosed with it at a young age. Turns out that that was a wrong diagnosis and I am Autistic. (Which mimics OCD and all of the other disorders I was diagnosed with by this crappy doctor!) Do you speak Portuguese by any chance since you're from Brazil? I'm Portuguese myself! Alyssa: Your still at such a great age and very young. I wish I was 22. I will be turning 39 on October 5 and wonder where the years have gone. To be 22 again Yes, Dee is such a great and cool and awesome person like yourself. Your also a collector of many different items such as anime and books. What kind of anime or books do you collect? Have you seen a series of anime called Fairy tale. Such a great and funny anime with Wizards that are part of different magical guilds. I recommend it if you have not seen it yet. Just like Dee and myself we are all very careful with our books and I also don't like lending them out to people or having them handle my books. I can't stand the spine of a book being damaged or pages being turned the wrong way. It just horrible seeing how some people hold books, turn pages or take care of them. Some people don't have love for books and how they treat them. I guess that's my OCD in regards to books and how they are handled. I wish I was your neighbour ill sure let you have my comics, we are very careful and thoughtful with our nerdiness ;D I don't collect videos, the only one I have is the special edition of Avengers. I love anime, but I don't have the patience I once had to sit and what passively, with a comic or book I'm in the action with the characters. That interaction is what I love the most. Currently I'm watching only Saint Seiya Lost Canvas. I have a few mangas, Sailor Moon, Sakura, Lone Wolf and Cub, Evangelion and I intende to purchase more. One thing that I don't like about mangas, they are not collector's friendly. I have one manga named Fairy Tale, I just don't know if its the same. It's pretty cool and well drawn.
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Post by dheyrdre on Sept 27, 2014 10:37:50 GMT -6
I do love Sandman! These Sandmans comics I was talking about were my Brazilian editions I sold them and purchased the Absolutes. I'm missing the volume V and Death. Unfortunately my friends don't take care of their books too, brazil misses the collector factor in our genes. Not everybody, of course, but the majority. I can't choose my favorite edition, but the ones I paid the most and I love are, Daredevil and Spider-Man (Gil Kane) Artists Edition (still sealed) and Bone 25th Anniversary Box Set Edition. @dee I meant to say I have the Absolute Editions of the Sandman instead of Ultimate. I think there is another series that has the word Ultimate. I have a question for you. One thing that bothers me is the differnt artists that they use in the Sandman. To be very blunt here, some of the artists are not as good as others in the Sandman which is why I do not like when projects have several artists because then you have different levels of art quality in the books. That Bone 25th Annniversary Edition I also have in the red box and it must have been very expensive just like the Absolute Editions of Sandman. Yes, even in the USA, not everyone has a collectors heart or mind to collect special deluxe editions of items or has the heart and soul to take of their comics and books. I just can't wait until we get the special deluxe edition of Wormworld coming in a few months. It will be awesome! The Ultimates are the 2000s catch of Avengers. Freaking awesome story, the ones written by Mark Millar. OMG!!! The Bone red box is a sight to behold! So much pretty and collectable components. But in the USA even the boxes are undamaged or the price drops. In Brazil, stores sell their products for the same price as new even if the box is torn to pieces.
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Post by dheyrdre on Sept 27, 2014 10:42:50 GMT -6
Hi, my name is Steven, I'm 27 and I live in South Australia. That's enough, right? *Starts to walk off* ... What, its not? *sighs* Fine, I'll start again. Hello all! My name is Steven, although I'm known as TheEuphoGuy online. I'm an avid gamer and my preferred genres are Platformers, RPGs, and Strategy (Real Time, Turn Based, Grand and tabletop). I tend to prefer JRPGs over WRPGs (although I am currently playing the crap out of Skyrim) and my favorite games/series are (By Genre): Shin Megami Tensei series + Spin offs, Tales of... Series, Morrowind, Skyrim, Final Fantasy VI (RPGs) A.R.E.S, LIMBO, And Yet It Moves (Platformers) Total Annihilation, Supreme Commander, Planetary Annihilation, Civilization V, Command & Conquer 3, DEFCON and Kings Bounty Series (Strategy) Settlers of Catan, the Game of Thones Strategy game (A Risk variant in the GoT setting) (Tabletop) I'm also an amateur musician, which is the source of my screen name. The instrument I play is called a euphonium, which can be shortened to Euph or Eupho. Its a brass instrument normally used in ensemble settings as the principle tenor voice within the ensemble that can play the melody line, act as a soloist or strengthen the bass line (Sometimes all of the above in the one piece!) As an example of what it sounds like, I've found a video on Youtube of a piece called Oregon, as performed by Brass Band Munchen. The Euphoniums sit to the right of the musical director, in the front row of the band, closest to the audience. The Euphoniums most notably have the melody at 2:16, 3:35 and 4:26. There are some other bits of melody and counter-melody in there, but its kinda hard to separate, unless you know what to listen for . So yeah, that's me. Not enough Steven, I'm.glad you came back Hi Yeah!!! Boardgames!!! I'm totally addicted in boardgames at the moment. Ours videogames genres match perfectly. You seem like has a lot to do and not much time. But we we nerds are all that way, right?
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Post by Eric on Sept 27, 2014 10:45:50 GMT -6
@dee I love Sailor Moon and used to watch it so much in the past!
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Post by TheEuphoGuy on Sept 27, 2014 22:11:56 GMT -6
Not enough Steven, I'm.glad you came back Hi Yeah!!! Boardgames!!! I'm totally addicted in boardgames at the moment. Ours videogames genres match perfectly. You seem like has a lot to do and not much time. But we we nerds are all that way, right? Something like that, yeah. When you add the fact that I work upwards of 60 hours a week, I don't really have that much free time . Still, its not too bad, I've got internet access at work, and I've got a 3DS for the quiet times. Also, what board games do you play?
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Post by dheyrdre on Sept 28, 2014 0:07:29 GMT -6
Not enough Steven, I'm.glad you came back Hi Yeah!!! Boardgames!!! I'm totally addicted in boardgames at the moment. Ours videogames genres match perfectly. You seem like has a lot to do and not much time. But we we nerds are all that way, right? Something like that, yeah. When you add the fact that I work upwards of 60 hours a week, I don't really have that much free time . Still, its not too bad, I've got internet access at work, and I've got a 3DS for the quiet times. Also, what board games do you play? Not many I have 2 problems: First, don't have many friends to play with, just 2 actually. Second, I'm not rule smart. It's hard for me to understand it. I backed a lot of games, most of them still haven't arrived. The easiest ones are, Hunters Guild, Dungeon Roll and Angry Sheep. I love dice and miniature games. Krosmaster is about to arrive and Arcadia Quest started shipping. And you, what do you play and your favorites?
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Post by TheEuphoGuy on Sept 28, 2014 0:50:24 GMT -6
I catch up with a few friends every few weeks on a Friday night. There a few games that we play: Settlers of Catan, Munchkin, the Game of Thrones board game (Its basically Risk in Westeros) and a card game called Man Bites Dog. The idea of Man Bites Dog is that each player is dealt 5 cards, on each card is a word and a number. The object of the game is to combine the words on the cards into a newspaper headline. The only rule is that the headline needs to make sense grammatically. The numbers on the cards determines how many points you score. Its a great source of stupid fun. My favourite would have to be the GoT board game. The group I'm in has a few strategy masters, which makes for tense, if somewhat unpredictable matches. I've managed to win a few games and sway the result of a few of the other games. We've considered playing Diplomacy once or twice, but we decided that we like each other too much to try it (Diplomacy has a reputation of being the game that ends friendships ).
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Post by dheyrdre on Sept 28, 2014 10:12:06 GMT -6
I really want to try Munchkin, now there's a Portuguese edition, I think it may be easier to understand. Munchkin seems a hella fun game and easy going. What can you tell me about Munchkin?
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Post by TheEuphoGuy on Oct 1, 2014 0:12:29 GMT -6
The aim of Munchkin is simple, get your character from level 1 to level 10, by finding loot, equipping gear and beating up monsters. The only problem is the other players . The game flow is pretty simple, players take turns to "Kick the door down" (draw a "door" card), which will usually result in that player needing to fight a monster. During combat, the other players can help you (for a share of the treasure) or hinder you (by either boosting the monster in question, cursing your character, or by summoning even more monsters). If you win the combat, you gain a level and treasure cards. How much treasure depends on the monster (Defeating 3872 Orcs will grants more treasure than a potted plant, for example). After that takes place, the next player takes their turn. The treasure cards are kept by the player and depending on the card, they can change your character's race, class, equipment or level. They could also be monsters or modifiers for monsters, to be used on other players. Its an interesting game, but I've only played it a few times, so I'm generally outclassed by the other guys that have played it a lot more than I have.
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Post by Eric on Oct 5, 2014 20:38:03 GMT -6
@steven Sounds like a very fun and interesting game. Tell me about the Risk like Game of Throne game. Is any fun and its interesting that you get together with a group of friends on Friday sometimes to do this.
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Post by TheEuphoGuy on Oct 5, 2014 23:59:05 GMT -6
Its... fun in its own way, I suppose. Its a pretty deep strategy game, so the enjoyment comes more from executing your plans successfully rather than from anything else. (Wall of text inbound!)
Each player controls one of the major factions in the setting. Each faction has a set starting point with a small number of troops. From there, the goal is to capture 7 forts and castles within 10 rounds of combat. At the start of each round, players place order tokens face down on the board (so the other players cannot react to your moves before they come into play). These tokens represent orders for the troops in that area. The different orders are: March orders, Defence orders, Support orders, Raid Orders and Gain Influence orders. Each player has three of each order type, two normal tokens and one marked with a star, which denotes a stronger order, but can only a maximum of three starred orders can be played per round.
March orders allow the troops in that region to move to an adjacent region. If the region is occupied by opposition troops, combat immediately begins. Each march token has a different strength, the two normal tokens are -1 to combat or +0 to combat and the starred order grants a +1 to combat (I'll get to combat in a bit).
Defence orders grant a bonus to the troops in the territory, but the troops cannot move. The two standard tokens give +1 and the starred order gives +2.
Support orders are used to support any combat in any adjacent territory, even if you are not involved in the combat. If you are involved in combat, the support troops are added to your total. If you are not involved, you can declare support for either the attacker or the defender, in which case, your troop value will be added to their total. You can also not get involved at all. Normal orders don't give any benefit and the starred order gives +1.
Raid orders are used to remove certain orders from the board at the start of the round. They're a bit finicky to use, because they need to be adjacent to the territory and land territories cannot raid ocean territories. Normal raid orders can remove support orders and gain influence orders. The starred order can also remove defence orders.
Gain influence tokens only come into play at the end of a round. For every territory that has a gain influence token, you gain a power token, which can be used to hold onto territories if you don't have any forces in them and a few other things, which I'll get into a bit later. The starred order also allows you to muster a limited amount of troops, if the order is placed on a fort or castle.
Once orders have been placed in every occupied territory, the order tokens are turned over and the round commences. Raid orders are resolved first, with each player taking turns, according to turn order. Once the raid orders are resolved, then the movement phase begins. Again, players take turns resolving their march orders one a time, going down the turn order and looping around until there are no more orders. If a player moves troops into an occupied territory, combat takes place.
In a combat action, the aim is to have a higher points total than your opposition. Footmen and boats are worth 1 point each, knights are worth 2 points and siege towers are worth 4 points IF you are attacking a fort or a castle, otherwise they are worthless. Each player plays a house card from their hand face down. The house cards are used to add the number of points on the card to the battle, as well as influence it in a number of ways. They can have swords (As an attacker, if you win, an enemy unit dies), a tower (Prevents one sword from taking effect) or flavour text (depending on the text, it can bolster your units, weaken your opponents or change the map in some way). An additional "Tides of battle" card can also be given to each player, which will give a random benefit of up to +3... or it could do nothing.
For example, My force of 2 knights and a footman (5 points) attacks a territory containing a knight and two footmen (4 points). The march order I used in my territory is a starred order, which grants +1 to attack (6 points) and the opposition territory has a support token, which gives no benefit in this situation (4 points). The house card I play is my "army killer" card, which has 3 points (9 points) and three swords. His house card is a defensive card which has 2 points (6 points) and a tower. My tides of battle card is a +1 (10 points) and my opponents is +3 (9 points). As my 10 points is higher than his 9, I win the combat and 2 of his units die (one of my three swords is cancelled by his tower) and the other unit is routed (it moves to an adjacent unoccupied territory and is unable to take part in any further combat for the round. If there are no unoccupied territories, the unit dies too).
After all of the march orders have been resolved, the gain influence tokens are resolved. Once that happens, all of the order tokens are removed from the board and then round ends. Between rounds, one card is drawn from three decks marked I, II and III. These are global effect cards, which can either be good (every one musters or gains influence), bad (the wildlings attack), change the conditions of play (banning certain order types) or nothing happens.
The wildlings attacking is a global event that happens between turns. They have a strength of anywhere between 2 and 16, and to defeat them, each player bids influence tokens. If the combined total of the tokens is greater than the strength of the wildlings, the players are successful and the player that bid the most gets a bonus. If the combined total is less than the strength of the wildlings, bad things happen to everyone, but the person that bid the least has terrible things happen to them.
After the global event cards have been dealt with, the next round commences.
That's the basics of the flow of the game. There are a few other systems (supply and the influence tracks), but they're kinda difficult to explain without having the board on hand to explain how they work.
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Post by Eric on Oct 6, 2014 0:39:30 GMT -6
Thanks for providing detailed information on how the Game of Thrones Board Game is played. I always enjoy reading about the mechanics of how something is played. Sounds like it has many different systems for combat, support, gaining influence, defense and raiding. I actually did not think it had so many unique gameplay elements. To be able to get 7 forts and castles must be challenging within 10 rounds of combat. Combat also sounds very detailed and complex. Thanks for the info again.
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Post by TheEuphoGuy on Oct 8, 2014 5:27:09 GMT -6
As unhelpful as this sounds, it is difficult, but at the same time it isn't. There are a decent number of victory points on the map, so its not like you need to conquer large swathes of the board, but the problem lies in the realisation that most of the required victory points are in the hands of your opponents. Diplomacy is a large part of the game, as it is nearly impossible to win going it alone, as you cannot possibly field enough troops to face down more than two opponents at any one time (And you generally have three opponents that could threaten you on any angle you could think of at any one time). There have been a couple solo victories, but those have been games where there hasn't been a dominant player on the board and the late game turned into a gigantic all-out brawl in the southern area of the map. Those games tend to go to the maximum round count, where the alternate victory conditions come into play. Generally the person that gets the best out of their alliance is the one that will win... Unless I'm allied to one specific player, in which case one of us will backstab the other, usually when we can least afford it.
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Post by dheyrdre on Oct 9, 2014 14:04:12 GMT -6
Reading seems a hard play, but I guess when you actually play things go smooth. I got my Krosmaster yesterday, and I couldn't figure it out how to play
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Post by Eric on Oct 9, 2014 21:36:54 GMT -6
As unhelpful as this sounds, it is difficult, but at the same time it isn't. There are a decent number of victory points on the map, so its not like you need to conquer large swathes of the board, but the problem lies in the realisation that most of the required victory points are in the hands of your opponents. Diplomacy is a large part of the game, as it is nearly impossible to win going it alone, as you cannot possibly field enough troops to face down more than two opponents at any one time (And you generally have three opponents that could threaten you on any angle you could think of at any one time). There have been a couple solo victories, but those have been games where there hasn't been a dominant player on the board and the late game turned into a gigantic all-out brawl in the southern area of the map. Those games tend to go to the maximum round count, where the alternate victory conditions come into play. Generally the person that gets the best out of their alliance is the one that will win... Unless I'm allied to one specific player, in which case one of us will backstab the other, usually when we can least afford it. All these interesting types of gameplay sound like lots of fun. I just wonder if it is something I could pick up and play with others as I tend to get frustrated when a game is to complex or not easy to understand.
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